Noth
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* Les Noths utilisent le [[Némésis]]<ref name="Cipher"></ref>. | * Les Noths utilisent le [[Némésis]]<ref name="Cipher"></ref>. | ||
* Les Noths ont une sorte "d'anti-Gnose" aux effets inconnus<ref name="Cipher"></ref>. | * Les Noths ont une sorte "d'anti-Gnose" aux effets inconnus<ref name="Cipher"></ref>. | ||
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+ | ==blabla== | ||
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+ | Noth official abilities: | ||
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+ | Alien Entities: The Noths are not based or follow any of the rules of existence. So there are certain characteristics that they all have. The first of these is that the Noth can harm any creature, regardless of any special immunity it may have. This includes Inborn Powers [Monster Powers, Essential Skills, or Intangible Being for being an Anima], spells, or even Gnostic abilities [Although Invocations, Ki, Nemesis, or Psychic Powers are not listed, the text seems to suggest that Are included] regardless of their value or grade. | ||
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+ | Noth Perception: The Noth can not be perceived by normal supernatural individuals or entities; Exist on a different level, and only those with a special perception can see or feel them. Only natural beings with Gnosis at least 10 points above their Natura or creatures with a natural Gnosis of 30 points or higher can perceive them. No other method, not even detection spells or special abilities, can alter this: this includes the Supernatural Seeing Advantage. | ||
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+ | Immunity: Similarly, it is extremely difficult to harm or affect the Noth in any way, since only entities or artifacts with a great existential power can even touch them. Those beings who can not see them can not harm them in any way, and those whose Gnosis is only 10 points above their Natura or creatures with a natural Gnosis of 30 points will only cause them half damage with their attacks. Only those with a Gnosis at least 15 points above their Natura or creatures with a natural Gnosis of at least 35 points can do complete damage to the Noth. This also applies to weapons of great existential power; Regardless of whether or not they can damage supernatural beings, only those weapons with a great existential power can harm the Noth, either partially or completely. [At no time is it alluded to as a weapon of great existential power, But artifacts of level 3+ for partial damage and 4 or higher for complete damage seem to me to be a relatively accurate estimate]. | ||
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+ | Absolute Immolation to Effects: The Noth can ignore any effect that forces them to make a Resistance roll, regardless of their nature or origin. For all purposes, it is considered that the Resistance rolls always pass. | ||
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+ | Gnostic vision: The Noth do not perceive their surroundings in a natural way, instead, they perceive and identify the existential power and the Gnosis of things. Because of this, they only feel interested in objects or creatures with which they naturally possess a high Gnosis or Presence. | ||
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+ | Existential Lace: If in some way the spiritual cord joining a Noth with its vortex is broken, the creature normally disappears after a few minutes. However, in the event that the cord breaks while the entity is absorbing existential energy, the Noth undergoes some unusual changes. His body suddenly becomes darker, his power grows and he becomes considerably more violent, destroying everything in his surroundings. In these cases, the Noth loses his special immunities, but wins an All-Action Bonus ranging from +40 to +80, depending on the existential power he was absorbing when the corton was cut. [There is in no case a rule that explains how Absorption works, so it seems likely that they simply can only absorb an untended object or a creature that is unable to defend itself, for having recently died or being out of combat. As for the time of absorption, it seems logical that it will depend on the existential power to absorb. On "cutting the cord" My recommendation would be an Attack Aimed with -60 that causes damage equivalent to a quarter of the maximum PV or another similar value]. | ||
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+ | Destruction: A Noth can not stand the damage suffered beyond its natural resistance. If in any case the Life Points of a Noth reach zero, it is automatically destroyed and its remains disappear without a trace. | ||
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+ | Finally, as I said in my briefs of the Messengers, it seems that the Noth do not need Essential Skills to have characteristics above 10 or to perform Inhuman or Zen actions. At the very least, these are not reflected in the chips. They also have no Character of Power or Will, although this may be only the case of the Noth of Middle and Lower Hierarchy and the less powerful of the High Hierarchies. | ||
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+ | The Ophanim are the Noth vermin of which AS spoke. They are Level 5 Shadows. | ||
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+ | Also appear the principalities, Warriors Level 10 Acrobats. | ||
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+ | The Powers (Also called Exousia, which in Greek means more or less "Authority." This could mean something, or be so simply because in Christian Angeology the Powers are also called Authorities.) They are Level 14 Acrobat Warrior. | ||
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+ | It is known that the Noth follow a hierarchy (of power, although it is not known if also of authority) similar to the angelic hierarchy of the Catholic Church: Angels, Principates, Virtues, Powers, Dominations, Thrones, Cherubim and Seraphim, all this Gaïa 2. So supposing there have been no changes, there are at least four types of Noth above in the hierarchy relative to the Power. Curiously, it is not known whether the Power is a single entity or a category of being, and it is theorized that it could be a kind of "Queen." Although of course, this seems written from a point of view that does not know the existence of the other hierarchies, since it is implied that the Potestad is the most powerful Noth that is known (at least outside of Imperium). | ||
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+ | For Angels and Virtues, I calculate a level 8 and 12 soon, surely also Acrobat Warrior. On Dominations, Thrones, Cherubim and Seraphim I do not meddle. It would be extrapolating, and that usually goes awry. | ||
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+ | PS: I have always found it curious that the Noth follow an angelic hierarchy but there are no archangels between the angels and the principalities. On the other hand it is curious that they receive the Christian titles and the vermin receive the name of the second highest category Jewish, but well, surely they have chosen by what they sound. | ||
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==Notes== | ==Notes== |
Version actuelle en date du 13 février 2017 à 22:05
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Illustration d'un Noth de haute hiérarchie par Wen-M[3]
Les Noths vivent dans Sainte Mariannes, un des Interrègnes mineurs, mais sont capables de voyager sur Gaïa, Khalis, Lunaris ou même d'autres Interrègnes, bien que leur séjour se limite à des périodes de temps assez courtes (autour de 30 minutes, pas plus)[1].
Ils sont attirés par les êtres ou les objets de forte importance (c'est-à-dire ayant une Présence ou une Gnose élevée). Ils absorbent ce qui attire leur attention. On ne sait pas si ce qui est absorbé est transporté à Sainte Mariannes ou cesse tout simplement d'exister.
Actuellement, il est possible de voir des Noths sur Gaïa en de très rares endroits :
- La Dernière Muraille (Bekent) renferme des Noths ainsi que d'autres créatures qui étaient en train de les affronter lorsqu'elles furent piégées[2].
- Une des forêts de l'Eurakia[3] dispose d'un reflet dans la Veille rempli d'étranges créatures cherchant à consumer tout ce qu'elles rencontrent. D'après AS, il s'agirait de Noths scellés ici par une puissance inconnue[1].
Un chapitre de Gaïa 2 est dédié aux Noths (pages 178-179).
Autres
- Bringreus pourrait être un Noth. Cette rumeur n'a pas été confirmée par AS[1].
- Les Noths de basse hiérarchie ont peu ou prou la même puissance que des hauts élémentaires (niveau 8-10 environ), bien qu'il existe une sorte de "vermine" Noth de plus faible puissance (niveau 6 environ)[1].
- Les Noths utilisent le Némésis[1].
- Les Noths ont une sorte "d'anti-Gnose" aux effets inconnus[1].
blabla
Noth official abilities:
Alien Entities: The Noths are not based or follow any of the rules of existence. So there are certain characteristics that they all have. The first of these is that the Noth can harm any creature, regardless of any special immunity it may have. This includes Inborn Powers [Monster Powers, Essential Skills, or Intangible Being for being an Anima], spells, or even Gnostic abilities [Although Invocations, Ki, Nemesis, or Psychic Powers are not listed, the text seems to suggest that Are included] regardless of their value or grade.
Noth Perception: The Noth can not be perceived by normal supernatural individuals or entities; Exist on a different level, and only those with a special perception can see or feel them. Only natural beings with Gnosis at least 10 points above their Natura or creatures with a natural Gnosis of 30 points or higher can perceive them. No other method, not even detection spells or special abilities, can alter this: this includes the Supernatural Seeing Advantage.
Immunity: Similarly, it is extremely difficult to harm or affect the Noth in any way, since only entities or artifacts with a great existential power can even touch them. Those beings who can not see them can not harm them in any way, and those whose Gnosis is only 10 points above their Natura or creatures with a natural Gnosis of 30 points will only cause them half damage with their attacks. Only those with a Gnosis at least 15 points above their Natura or creatures with a natural Gnosis of at least 35 points can do complete damage to the Noth. This also applies to weapons of great existential power; Regardless of whether or not they can damage supernatural beings, only those weapons with a great existential power can harm the Noth, either partially or completely. [At no time is it alluded to as a weapon of great existential power, But artifacts of level 3+ for partial damage and 4 or higher for complete damage seem to me to be a relatively accurate estimate].
Absolute Immolation to Effects: The Noth can ignore any effect that forces them to make a Resistance roll, regardless of their nature or origin. For all purposes, it is considered that the Resistance rolls always pass.
Gnostic vision: The Noth do not perceive their surroundings in a natural way, instead, they perceive and identify the existential power and the Gnosis of things. Because of this, they only feel interested in objects or creatures with which they naturally possess a high Gnosis or Presence.
Existential Lace: If in some way the spiritual cord joining a Noth with its vortex is broken, the creature normally disappears after a few minutes. However, in the event that the cord breaks while the entity is absorbing existential energy, the Noth undergoes some unusual changes. His body suddenly becomes darker, his power grows and he becomes considerably more violent, destroying everything in his surroundings. In these cases, the Noth loses his special immunities, but wins an All-Action Bonus ranging from +40 to +80, depending on the existential power he was absorbing when the corton was cut. [There is in no case a rule that explains how Absorption works, so it seems likely that they simply can only absorb an untended object or a creature that is unable to defend itself, for having recently died or being out of combat. As for the time of absorption, it seems logical that it will depend on the existential power to absorb. On "cutting the cord" My recommendation would be an Attack Aimed with -60 that causes damage equivalent to a quarter of the maximum PV or another similar value].
Destruction: A Noth can not stand the damage suffered beyond its natural resistance. If in any case the Life Points of a Noth reach zero, it is automatically destroyed and its remains disappear without a trace.
Finally, as I said in my briefs of the Messengers, it seems that the Noth do not need Essential Skills to have characteristics above 10 or to perform Inhuman or Zen actions. At the very least, these are not reflected in the chips. They also have no Character of Power or Will, although this may be only the case of the Noth of Middle and Lower Hierarchy and the less powerful of the High Hierarchies.
The Ophanim are the Noth vermin of which AS spoke. They are Level 5 Shadows.
Also appear the principalities, Warriors Level 10 Acrobats.
The Powers (Also called Exousia, which in Greek means more or less "Authority." This could mean something, or be so simply because in Christian Angeology the Powers are also called Authorities.) They are Level 14 Acrobat Warrior.
It is known that the Noth follow a hierarchy (of power, although it is not known if also of authority) similar to the angelic hierarchy of the Catholic Church: Angels, Principates, Virtues, Powers, Dominations, Thrones, Cherubim and Seraphim, all this Gaïa 2. So supposing there have been no changes, there are at least four types of Noth above in the hierarchy relative to the Power. Curiously, it is not known whether the Power is a single entity or a category of being, and it is theorized that it could be a kind of "Queen." Although of course, this seems written from a point of view that does not know the existence of the other hierarchies, since it is implied that the Potestad is the most powerful Noth that is known (at least outside of Imperium).
For Angels and Virtues, I calculate a level 8 and 12 soon, surely also Acrobat Warrior. On Dominations, Thrones, Cherubim and Seraphim I do not meddle. It would be extrapolating, and that usually goes awry.
PS: I have always found it curious that the Noth follow an angelic hierarchy but there are no archangels between the angels and the principalities. On the other hand it is curious that they receive the Christian titles and the vermin receive the name of the second highest category Jewish, but well, surely they have chosen by what they sound.